Init: +10. Senses: darkvision 120 ft., low-light vision, true seeing; Perception +36. Ac: 35, touch 16, flat-footed 28 (+6 Dex, +1 dodge, +19 natural, -1 size).
Hp: 332 (19d10+228).
Fortitude: +18. Reflex: +17. Will: +17. Dr: 15/cold iron and good. Resist: acid 10, cold 10, fire 10. Immune: death effects, electricity, poison. Sr: 30.
Speed: 40 ft., fly 60 ft. (perfect). Melee: +1 black flame knife +29/+24/+19/+14 (1d6+11/19-20 plus energy drain), 3 +1 black flame knives +29 (1d6+6/19-20 plus energy drain), bite +23 (1d8+5), sting +23 (1d6+5 plus madness) or bite +28 (1d8+10), 4 claws +28 (1d6+10), sting +28 (1d6+10 plus madness). Space: 10 ft.. Reach: 10 ft.. Special Attacks: black flame knives, death-stealing gaze, multiweapon mastery. Strength: 30. Dexterity: 23. Constitution: 35. Intelligence: 22. Wisdom: 23. Charisma: 26.
Base Attack: +19. Cmb: +30. Cmd: 47.
Feats: Cleave, Combat Expertise, Dodge, Flyby Attack, Improved Initiative, Improved Vital Strike, Mobility, Power Attack, Quicken Spell-Like Ability (enervation), Vital Strike.
Skills: Acrobatics +25 (+29 jump), Bluff +30, Fly +34, Intimidate +27, Knowledge (arcana) +25, Knowledge (planes) +28, Perception +36, Sense Motive +28, Spellcraft +25, Stealth +24 (+32 in shadowy areas), Survival +25, Use Magic Device +27. Racial Modifiers: +8 Perception, +8 Stealth in shadowy areas.
Languages: Abyssal, Celestial, Draconic; telepathy 100 ft..
Environment: any (the Abyss). Organization: solitary. Treasure: double.
spell-like abilities: (CL 19th; concentration +27)
Constant-true seeing
At will-deeper darkness, enervation, greater teleport (self plus 50 lbs. of objects only), telekinesis (DC 23)
3/day-quickened enervation, regenerate, silence (DC 20), vampiric touch
1/day-mass hold monster (DC 27), summon (level 6, 1 marilith 50% or 1d4 glabrezus 75%), symbol of death (DC 26)
Description: This black-skinned, bat-winged demon has four arms; a long, thin tail; and a leering, fanged face with dead, white eyes.
Special Abilities
A vrolikai can manifest daggers made of crystallized black flames in each of its four hands as a free action. These weapons function as +1 daggers that bestow one permanent negative level on a successful hit. A DC 27 Fortitude negates the negative level, although on a critical hit, no save is allowed. The save DC is Charisma-based. 1 permanent negative level, 30 ft., Fort DC 27 negates. Creatures slain by these negative levels become juju zombies under the vrolikai's control. The save DC is Charisma-based. A creature stung by a vrolikai's tail must make a DC 27 Will save to resist taking 1d6 points of Charisma drain and becoming confused for 1d4 rounds. On a successful save, the victim is instead staggered for 1d4 rounds as strange visions assault its mind. This is a mind-affecting effect. The save DC is Charisma-based. A vrolikai never takes penalties on its attack roll when fighting with multiple weapons.A vrolikai is 14 feet tall but weighs only 500 pounds. Unlike other demons, it does not form from a sinful soul—it instead manifests from a nabasu demon that returns to the Abyss after growing to maturity on the Material Plane. Not all nabasus survive this transformation, but those who do become powerful indeed—vrolikai usually rule large regions of unclaimed Abyssal land, and often serve as assassins or ambassadors to demon lords in need of an agent in a distant realm.